![]() ![]() n00bs/people with little time will very seldom write reviews, make videos or such things. N00bs/people with little time will never do any endgame stuff, so they don’t “need” good items anyway ![]() N00bs/people with little time will complain about the low drop rates. It is an issue with ARPGs in general that Also, a user, knowing this, has the awareness that killing this particular Bloodsword Summoner did not go to waste - “next time will be easier…”. It’s still possible to run and get nothing, you still have to put in farm time, its just much less frustrating. Seriously, Crate, this is how to fix it without destroying GD’s hardcore spirit: every time a drop roll fails next roll will have a set increase in value (say dropping a Chthonic seal from a Bloodsworn Summoner is 15%, so if it fails next roll will be 18%) with a cap at another value (in this example maybe 30-40%), until it succeeds whereat it’s reset to the base value. Except blooms which were somewhat fixed sometime after 1.0.2.0 all these mats are a nightmare to farm. Respec a char? 60-100 blooms, 20-30 battered shells/frozen hearts, 8-16 ancient armors, some chthonic seals, 1-3 mil iron, etc. Finish up gearing a build? For everyone outside hardcore players with 2000+ hours and 10 mules stocked to the fullest - almost impossible without trading (I consider trading 100% legit btw). Playing legit, it’s kinda hard to do anything in GD.I can’t say I completely agree with either those who say that GD’s rng is alright or those who quit the game just because of it. I have no idea what is even meant by “I need that item”? If you don’t have money, don’t buy a Ferrari. If you don’t have time, don’t play ARPGs. And what is the fun of finding all items in 100 hours? Fun to keep playing then? Learn how to play and enjoy the game without having BiS stuff. Why should a player that can play 30min/day get as much loot and quality as a player that can play 3h/day? These kind of games are supposed to have grinding elements. ![]() 3% on resistances and 10% of damage) and make the vendors in the roguelikes have random legendaries for sale. Were it me making the loot system, I’d make the variables way tighter (no more than say e.g. We already have a billion items that have a dozen RNG elements to them, why the devil do you want it to be harder to get the items you need? Further, why do you need everyone to have a harder time of things just to satisfy your masochism? Make a mod if you’re so hot for extra grinding and let the rest of us get geared at a rate that also allows for a life away from the screen. ![]()
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